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CWSim Test matches

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CWSim Test matches - Page 9 Empty CWSim Test matches

Post by sV Mon 18 Feb 2013, 1:45 am

First topic message reminder :

For the first time we are about to witness test match on CW thanks to
our own simulator - CWSim . Now here are a few things you must know
about CWSim tests :



  • Each Match will be a 5-day match consisting of 2 Innings per team.
  • The follow-on system is included in CWSim Tests.
  • Each Innings can be of maximum 100 overs.
  • A Team cannot declare it's Innings.

Bowling:

  • A bowler will bowl a spell of 10 overs at once.
  • A single bowler can bowl a maximum of 30 overs in the innings.

New Features:


  • INJURY : In CWSim tests, we have a new concept coming in which is injury. A player might get injured during the match and once injured, the player won't be able to take part from the next game for a total of One Week. The team can not get a replacement for injured players till there are other fit players available in squad.

  • Batting Mode : A team can set it's Batting Mode during sending me their line-up. There are two game modes available 1) Defensive and 2) Aggressive. The team can use any of the two it wants to for each of the two Innings separately.

Hosting :


  • Each match to be hosted over a span of 5 days.
  • Each Session to be hosted in 30 minutes and there will be three sessions per day.
  • It is mandatory for at-least 2 person per team to be online during any 2 sessions a day and at-least 1 person per team for the third session.
  • The Session timings will vary according to the number of matches in the day.
  • General Session Timings : Session 1 : 6:00 - 6:30 PM -
    Session 2 : 7:00 - 7:30 PM - Session 3 : 8:00 - 8:30 PM


Last edited by Šourav Chakraborty on Mon 18 Feb 2013, 1:49 pm; edited 7 times in total
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CWSim Test matches - Page 9 Empty Re: CWSim Test matches

Post by MI Tue 26 Mar 2013, 4:35 pm

Come In Group Smile
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