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CWSim Test matches

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Post by sV Mon 18 Feb 2013, 1:45 am

First topic message reminder :

For the first time we are about to witness test match on CW thanks to
our own simulator - CWSim . Now here are a few things you must know
about CWSim tests :



  • Each Match will be a 5-day match consisting of 2 Innings per team.
  • The follow-on system is included in CWSim Tests.
  • Each Innings can be of maximum 100 overs.
  • A Team cannot declare it's Innings.

Bowling:

  • A bowler will bowl a spell of 10 overs at once.
  • A single bowler can bowl a maximum of 30 overs in the innings.

New Features:


  • INJURY : In CWSim tests, we have a new concept coming in which is injury. A player might get injured during the match and once injured, the player won't be able to take part from the next game for a total of One Week. The team can not get a replacement for injured players till there are other fit players available in squad.

  • Batting Mode : A team can set it's Batting Mode during sending me their line-up. There are two game modes available 1) Defensive and 2) Aggressive. The team can use any of the two it wants to for each of the two Innings separately.

Hosting :


  • Each match to be hosted over a span of 5 days.
  • Each Session to be hosted in 30 minutes and there will be three sessions per day.
  • It is mandatory for at-least 2 person per team to be online during any 2 sessions a day and at-least 1 person per team for the third session.
  • The Session timings will vary according to the number of matches in the day.
  • General Session Timings : Session 1 : 6:00 - 6:30 PM -
    Session 2 : 7:00 - 7:30 PM - Session 3 : 8:00 - 8:30 PM


Last edited by Šourav Chakraborty on Mon 18 Feb 2013, 1:49 pm; edited 7 times in total
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Post by Eishan Mon 18 Feb 2013, 9:47 pm

Šourav Chakraborty wrote:For the first time we are about to witness test match on CW thanks to
our own simulator - CWSim . Now here are a few things you must know
about CWSim tests :



  • Each Match will be a 5-day match consisting of 2 Innings per team.
  • The follow-on system is included in CWSim Tests.
  • Each Innings can be of maximum 100 overs.
  • A Team cannot declare it's Innings.

Bowling:

  • A bowler will bowl a spell of 10 overs at once.
  • A single bowler can bowl a maximum of 30 overs in the innings.

New Features:


  • INJURY : In CWSim tests, we have a new concept coming in which is injury. A player might get injured during the match and once injured, the player won't be able to take part from the next game for a total of One Week. The team can not get a replacement for injured players till there are other fit players available in squad.

  • Batting Mode : A team can set it's Batting Mode during sending me their line-up. There are two game modes available 1) Defensive and 2) Aggressive. The team can use any of the two it wants to for each of the two Innings separately.

Hosting :


  • Each match to be hosted over a span of 5 days.
  • Each Session to be hosted in 30 minutes and there will be three sessions per day.
  • It is mandatory for at-least 2 person per team to be online during any 2 sessions a day and at-least 1 person per team for the third session.
  • The Session timings will vary according to the number of matches in the day.
  • General Session Timings : Session 1 : 6:00 - 6:30 PM -
    Session 2 : 7:00 - 7:30 PM - Session 3 : 8:00 - 8:30 PM
explain injury .. i mean how will it happen? what is the criteria for player to get injured. basically what factors will cause injury in cwsim.. if it has already been explained in previous posts plz someone attach that. thanks Smile
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Post by Eishan Mon 18 Feb 2013, 9:49 pm

Puppy Power wrote:
DKN wrote:All these things can be only in fantasy,
can't feel like real
tomorrow u will say u want balls coming out of ur screen wen a batman hits a six :bitch:
lolz good thought.. Tongue out
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Post by Eishan Mon 18 Feb 2013, 9:52 pm

Throw Me Out wrote:
A bowler will bowl a spell of 10 overs at once.
Emo Emo


jAAN SE MAARNA HAI KYA BOWLER KO Emo
here comes the stamina n longterm workhouse special skills which were in earlier sim.. dont knw abt this sim Tongue out
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Post by Eishan Mon 18 Feb 2013, 9:53 pm

Throw Me Out wrote:
Šourav Chakraborty wrote:
Haseeh wrote:
Batting Mode : A team can set it's Batting Mode during sendingme their line-up. There are two game modes available 1) Defensive and 2) Aggressive. Theteam can use any of the two it wants to for each of the two Innings separately.
Can we send batting mode of 2nd after end of 1st ? @sv

no together

Emo Emo Emo Emo Emo Emo Emo :low: :low: :low: :low:
actually if there was provision to change mode aftr watching 1st innings then it would have been interesting.. but thats ok atleast we are getting test match for first time Smile
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Post by Anurag Mon 18 Feb 2013, 10:08 pm

Eishan(Mr. wall) wrote:
Throw Me Out wrote:
Šourav Chakraborty wrote:
Haseeh wrote:
Batting Mode : A team can set it's Batting Mode during sendingme their line-up. There are two game modes available 1) Defensive and 2) Aggressive. Theteam can use any of the two it wants to for each of the two Innings separately.
Can we send batting mode of 2nd after end of 1st ? @sv

no together

CWSim Test matches - Page 7 1160619682 CWSim Test matches - Page 7 1160619682 CWSim Test matches - Page 7 1160619682 CWSim Test matches - Page 7 1160619682 CWSim Test matches - Page 7 1160619682 CWSim Test matches - Page 7 1160619682 CWSim Test matches - Page 7 1160619682 CWSim Test matches - Page 7 3116016927 CWSim Test matches - Page 7 3116016927 CWSim Test matches - Page 7 3116016927 CWSim Test matches - Page 7 3116016927
actually if there was provision to change mode aftr watching 1st innings then it would have been interesting.. but thats ok atleast we are getting test match for first time Smile
Thats not possible in the simulator as match is simulated before hand
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Post by Viresh Mon 18 Feb 2013, 10:09 pm

excited Det

But didn't like the injury feature Tongue out
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Post by Sanjay Mon 18 Feb 2013, 10:12 pm

A bit more realistic
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Post by MI Tue 19 Feb 2013, 1:16 am

Good And BAd Rules: )
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Post by MI Tue 19 Feb 2013, 1:16 am

Šourav Chakraborty wrote:
FHD wrote:how many overs per day?

90 overs a day

Per Post ? :O ?
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Post by MI Tue 19 Feb 2013, 1:18 am

FHD wrote:Hope not much player will get Injured



young Talents Sad
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Post by Fardin Kibria Tue 19 Feb 2013, 1:23 am

The injury thing still not clear enough
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Post by Fahad Tue 19 Feb 2013, 1:25 am

Wat doubt u have?
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Post by Fardin Kibria Tue 19 Feb 2013, 1:27 am

If a player gets injured, can we get another player from outside of the 14 man or from second squad?
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Post by Fahad Tue 19 Feb 2013, 1:31 am

No u cant till u have possible 11
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Post by MI Tue 19 Feb 2013, 1:41 am

Fardin Kibria wrote:The injury thing still not clear enough

??? wtz de prob ? :O
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Post by MI Tue 19 Feb 2013, 1:41 am

Fardin Kibria wrote:If a player gets injured, can we get another player from outside of the 14 man or from second squad?

INJURY : In CWSim tests, we have a new concept coming in which is injury. A player might get injured during the match and once injured, the player won't be able to take part from the next game for a total of One Week. The team can not get a replacement for injured players till there are other fit players available in squad.
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Post by Fahad Tue 19 Feb 2013, 2:41 am

everything is clear
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Post by Sanjay Tue 19 Feb 2013, 9:48 am

yup...crystal clear Det
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Post by Johny S Raj Tue 19 Feb 2013, 12:37 pm

I will be available 6 to 7.30 From this Weekend
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Post by Fahad Tue 19 Feb 2013, 12:38 pm

will be difficult for me :fail:
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Post by Sanjay Tue 19 Feb 2013, 12:39 pm

for me too
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Post by Fahad Tue 19 Feb 2013, 12:42 pm

can attrmpt third session
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Post by Sanjay Tue 19 Feb 2013, 12:43 pm

difficult 4 me :/
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Post by Vighnesh Tue 19 Feb 2013, 1:53 pm

i wil be der
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Post by Haseeh Tue 19 Feb 2013, 1:57 pm

MI too
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