CWSim Test matches
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Viresh
Eishan
Anurag
Deep Dey
Parth
DKN
bchattopadhyay
Kush
Arjun
Vighnesh
Mad max
Venky
Sanjay
Haseeh
Rishabh
Fahad
Fardin Kibria
sV
22 posters
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CWSim Test matches
First topic message reminder :
For the first time we are about to witness test match on CW thanks to
our own simulator - CWSim . Now here are a few things you must know
about CWSim tests :
Bowling:
New Features:
Hosting :
For the first time we are about to witness test match on CW thanks to
our own simulator - CWSim . Now here are a few things you must know
about CWSim tests :
- Each Match will be a 5-day match consisting of 2 Innings per team.
- The follow-on system is included in CWSim Tests.
- Each Innings can be of maximum 100 overs.
- A Team cannot declare it's Innings.
Bowling:
- A bowler will bowl a spell of 10 overs at once.
- A single bowler can bowl a maximum of 30 overs in the innings.
New Features:
- INJURY : In CWSim tests, we have a new concept coming in which is injury. A player might get injured during the match and once injured, the player won't be able to take part from the next game for a total of One Week. The team can not get a replacement for injured players till there are other fit players available in squad.
- Batting Mode : A team can set it's Batting Mode during sending me their line-up. There are two game modes available 1) Defensive and 2) Aggressive. The team can use any of the two it wants to for each of the two Innings separately.
Hosting :
- Each match to be hosted over a span of 5 days.
- Each Session to be hosted in 30 minutes and there will be three sessions per day.
- It is mandatory for at-least 2 person per team to be online during any 2 sessions a day and at-least 1 person per team for the third session.
- The Session timings will vary according to the number of matches in the day.
- General Session Timings : Session 1 : 6:00 - 6:30 PM -
Session 2 : 7:00 - 7:30 PM - Session 3 : 8:00 - 8:30 PM
Last edited by Šourav Chakraborty on Mon 18 Feb 2013, 1:49 pm; edited 7 times in total
sV- Level 48
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Posts : 71137
Re: CWSim Test matches
holy crap u still didnt get it... :mother:
who cares if session ends at 30 overs...he will simply post match data till 30 overs thts all...which means 2 bowlers will bowl full 10 overs at first...thn followed by 5 overs each by another 2 bowlers...after tht 30 mins break ...n then again zak will start postin with the remain 5 overs of those 2 bowlers n game carries on...wat einstein theory is thr in this thing nw....? :bitch:
who cares if session ends at 30 overs...he will simply post match data till 30 overs thts all...which means 2 bowlers will bowl full 10 overs at first...thn followed by 5 overs each by another 2 bowlers...after tht 30 mins break ...n then again zak will start postin with the remain 5 overs of those 2 bowlers n game carries on...wat einstein theory is thr in this thing nw....? :bitch:
bchattopadhyay- Level 23
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Posts : 17537
Re: CWSim Test matches
A bowler will bowl a spell of 10 overs at once.
jAAN SE MAARNA HAI KYA BOWLER KO
Deep Dey- Level 47
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Posts : 69721
Re: CWSim Test matches
Šourav Chakraborty wrote:Haseeh wrote:Can we send batting mode of 2nd after end of 1st ? @svBatting Mode : A team can set it's Batting Mode during sendingme their line-up. There are two game modes available 1) Defensive and 2) Aggressive. Theteam can use any of the two it wants to for each of the two Innings separately.
no together
:low: :low: :low: :low:
Deep Dey- Level 47
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Posts : 69721
Re: CWSim Test matches
Šourav Chakraborty wrote:The team can not get a replacement for injured players till there are other fit players available in squad.
IF MY BOWLERS GET INJURED SUCH THAT I HAVE LESS BOWLERS IN MY TEAM TO FINISH THE 100 OVERS QUOTA THEN BATSMAN WILL BOWL?????
Deep Dey- Level 47
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Posts : 69721
Re: CWSim Test matches
The follow-on system is included in CWSim Tests.
I AM PRESUMING IT IS SAME AS IN ACTUAL TESTS
Deep Dey- Level 47
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Posts : 69721
Re: CWSim Test matches
i don't understand how pacers will bowl 10 ovrs & won't get injured regularly :roll:Throw Me Out wrote:Šourav Chakraborty wrote:The team can not get a replacement for injured players till there are other fit players available in squad.
IF MY BOWLERS GET INJURED SUCH THAT I HAVE LESS BOWLERS IN MY TEAM TO FINISH THE 100 OVERS QUOTA THEN BATSMAN WILL BOWL?????
DKN- Level 30
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Posts : 30367
Re: CWSim Test matches
DKN, If OD some bowlers alreay bowled one overs as long spell..so hope 4 best only
Haseeh- Level 30
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Posts : 32405
Re: CWSim Test matches
DKN wrote:i don't understand how pacers will bowl 10 ovrs & won't get injured regularly :roll:Throw Me Out wrote:Šourav Chakraborty wrote:The team can not get a replacement for injured players till there are other fit players available in squad.
IF MY BOWLERS GET INJURED SUCH THAT I HAVE LESS BOWLERS IN MY TEAM TO FINISH THE 100 OVERS QUOTA THEN BATSMAN WILL BOWL?????
i am not getting what is the concept of injury here!!!!!!!!!!!!
means
how is programming of injury done??
Deep Dey- Level 47
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Posts : 69721
Re: CWSim Test matches
Throw Me Out wrote:The follow-on system is included in CWSim Tests.
I AM PRESUMING IT IS SAME AS IN ACTUAL TESTS
Max. 100 ovrs den even 4 per ovr = 400
Don't think we will see much <200 scores for follow-on
DKN- Level 30
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Posts : 30367
Re: CWSim Test matches
All these things can be only in fantasy,
can't feel like real
can't feel like real
DKN- Level 30
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Posts : 30367
Re: CWSim Test matches
DKN wrote:All these things can be only in fantasy,
can't feel like real
sv ko ek demo match dikhana chahiye
Deep Dey- Level 47
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Posts : 69721
Re: CWSim Test matches
@deep .., we included new player called hari i will send u his skillss !!!
Venky- Level 22
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Posts : 14562
Re: CWSim Test matches
tomorrow u will say u want balls coming out of ur screen wen a batman hits a six :bitch:DKN wrote:All these things can be only in fantasy,
can't feel like real
Vighnesh- Level 35
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Posts : 44018
Re: CWSim Test matches
Puppy Power wrote:tomorrow u will say u want balls coming out of ur screen wen a batman hits a six :bitch:DKN wrote:All these things can be only in fantasy,
can't feel like real
tereko kya however i wants 2 enjoy it :bitch:
DKN- Level 30
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Posts : 30367
Re: CWSim Test matches
thn contribute with ideas rather than criticisingDKN wrote:Puppy Power wrote:tomorrow u will say u want balls coming out of ur screen wen a batman hits a six :bitch:DKN wrote:All these things can be only in fantasy,
can't feel like real
tereko kya however i wants 2 enjoy it :bitch:
free mein enjoy kar raha hai aur jo milta hai usse khush b nae
Vighnesh- Level 35
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Posts : 44018
Re: CWSim Test matches
Haseeh wrote:Q.Can We sent Batting mode after 1st inning for 2nd?Batting Mode : A team can set it's Batting Mode during sending me their line-up. There are two game modes available 1) Defensive and 2) Aggressive. The team can use any of the two it wants to for each of the two Innings separately.
Batting Mode : A team can set it's Batting Mode
during sending me their line-up. There are two game modes available 1)
Defensive and 2) Aggressive. The team can use any of the two it wants to
for each of the two Innings separately.
It's given in the first post then why are you asking?
Yes you can set batting mode for each of the two innings separately
Anurag- Level 31
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Posts : 33149
Re: CWSim Test matches
All windows preloaded fonts work hereParth wrote:WOW THIS FONT WORKS HERE TOO
Anurag- Level 31
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Posts : 33149
Re: CWSim Test matches
awesum btw anurag can u just cum to fb for 5 minsAnurag wrote:All windows preloaded fonts work hereParth wrote:WOW THIS FONT WORKS HERE TOO
need a help :surprised:
Parth- Level 26
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Posts : 23020
Re: CWSim Test matches
hey... What i asked is can i change mode after seeing first innings not can have seperate.. Anyway got his replyIt's given in the first post then why are you asking?
Yes you can set batting mode for each of the two innings separately
Haseeh- Level 30
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Posts : 32405
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