A bunch of suggestions
+5
Parth
Saad Rizwan
Venky
sV
Sanjay
9 posters
Page 1 of 2
Page 1 of 2 • 1, 2
A bunch of suggestions
Guys,this is a bunch of suggestions related to CWSim
If possible,Sv should think of it :P
1.Sub-Skills
Currently,every players are having one special skill.I think it will be a good idea to add sub skills like Slow starter(like Misbah),busy batsman(one who always take singles and doubles like Steve Smith),Economical bowler etc..These skills shall be kept hidden from the team owners and members and should be known only by the host/owner
2.Player Weakness/disadvantages
Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman
3.Player growth
Well,the f players gain extra skills by posting more..Similarly the real players around him who are playing obviously will learn something new and develops himself.So i wud like to suggest the real player growth system.This completely depends on his age.A player who is less than 25 years old learns many things and can help himself and his team,while a player who is above 30 years old can go rusty and may lose his skills..
This may give a bit more realistic touch to the sim and team owners will give some more priority to younger guns
I have some more suggestions but let this be part 1 :P
Even if u guys ignore this,i wont be disappointed
And yea one more thing.Let the sim be a bit more intelligent.I have seen many times teams batting with 10 or 11 RR but with 2 or 3 wkts remaining :P
If possible,Sv should think of it :P
1.Sub-Skills
Currently,every players are having one special skill.I think it will be a good idea to add sub skills like Slow starter(like Misbah),busy batsman(one who always take singles and doubles like Steve Smith),Economical bowler etc..These skills shall be kept hidden from the team owners and members and should be known only by the host/owner
2.Player Weakness/disadvantages
Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman
3.Player growth
Well,the f players gain extra skills by posting more..Similarly the real players around him who are playing obviously will learn something new and develops himself.So i wud like to suggest the real player growth system.This completely depends on his age.A player who is less than 25 years old learns many things and can help himself and his team,while a player who is above 30 years old can go rusty and may lose his skills..
This may give a bit more realistic touch to the sim and team owners will give some more priority to younger guns
I have some more suggestions but let this be part 1 :P
Even if u guys ignore this,i wont be disappointed
And yea one more thing.Let the sim be a bit more intelligent.I have seen many times teams batting with 10 or 11 RR but with 2 or 3 wkts remaining :P
Last edited by Sanjay on Wed 07 Aug 2013, 7:34 pm; edited 1 time in total
Sanjay- Level 31
-
Posts : 34511
Re: A bunch of suggestions
Let the sim be a bit more intelligent.I have seen many times teams batting with 10 or 11 RR but with 2 or 3 wkts remaining
So what is the problem with that ? :O
When a team does not have many wickets left, it does two things
either go full defensive
or go full on attack
That is what happens here too :O
sV- Level 48
-
Posts : 71137
Re: A bunch of suggestions
sV wrote:Let the sim be a bit more intelligent.I have seen many times teams batting with 10 or 11 RR but with 2 or 3 wkts remaining
So what is the problem with that ? :O
When a team does not have many wickets left, it does two things
either go full defensive
or go full on attack
That is what happens here too :O
no man
I mean der r SUM matches wer the batsmen keep on attacking even wen the wkts fell down
I am nvr telling bad abt CWSim
Sanjay- Level 31
-
Posts : 34511
Re: A bunch of suggestions
Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman
It is already there in the form of pitch speed : that is slow,fast and normal
But most pitches don't use them.
The player special skill determines which player will do well on which pitch.
It is not possible to assign advantage/weakness separately to each player
sV- Level 48
-
Posts : 71137
Re: A bunch of suggestions
Sanjay wrote:sV wrote:Let the sim be a bit more intelligent.I have seen many times teams batting with 10 or 11 RR but with 2 or 3 wkts remaining
So what is the problem with that ? :O
When a team does not have many wickets left, it does two things
either go full defensive
or go full on attack
That is what happens here too :O
no man :P
I mean der r SUM matches wer the batsmen keep on attacking even wen the wkts fell down
I am nvr telling bad abt CWSim
no no it is ok
You can clear your doubts
What you are saying is about the T20 Matches.
and the pitch supports batting but the batting team has lost wickets up front.
That is absolutely ok to me
sV- Level 48
-
Posts : 71137
Re: A bunch of suggestions
I have some more suggestions but let this be part 1
Bring on the second set.
Maybe I will find something valid and interesting in that one
sV- Level 48
-
Posts : 71137
Re: A bunch of suggestions
sV wrote:Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman
It is already there in the form of pitch speed : that is slow,fast and normal
But most pitches don't use them.
The player special skill determines which player will do well on which pitch.
It is not possible to assign advantage/weakness separately to each player
ok ok i understud
Wat abt the subskills one?
Sanjay- Level 31
-
Posts : 34511
Re: A bunch of suggestions
Sanjay wrote:sV wrote:Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman
It is already there in the form of pitch speed : that is slow,fast and normal
But most pitches don't use them.
The player special skill determines which player will do well on which pitch.
It is not possible to assign advantage/weakness separately to each player
ok ok i understud
Wat abt the subskills one? :P
Sounds interesting
Let me thing a bit more about that one
sV- Level 48
-
Posts : 71137
Re: A bunch of suggestions
Saad Rizwan wrote:Thanks SV For Explaining
Always an pleasure
See the last match was between India and Pakistan was on Fast Track.
See the bowlers who bowled well and the special skill of the batsmen who batted well @Sanjay
Maybe that will help you understand better
sV- Level 48
-
Posts : 71137
Re: A bunch of suggestions
sV wrote:Sanjay wrote:sV wrote:Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman
It is already there in the form of pitch speed : that is slow,fast and normal
But most pitches don't use them.
The player special skill determines which player will do well on which pitch.
It is not possible to assign advantage/weakness separately to each player
ok ok i understud
Wat abt the subskills one? :P
Sounds interesting
Let me thing a bit more about that one
thats great
Sanjay- Level 31
-
Posts : 34511
Re: A bunch of suggestions
Venky wrote:I also likes that sub skill thing
Thnx venky
Sanjay- Level 31
-
Posts : 34511
Re: A bunch of suggestions
Sanjay wrote:Venky wrote:I also likes that sub skill thing
Thnx venky
My pleasure
Venky- Level 22
-
Posts : 14562
Re: A bunch of suggestions
i found these suggestions worth tryingSanjay wrote:Guys,this is a bunch of suggestions related to CWSim
If possible,Sv should think of it :P
1.Sub-Skills
Currently,every players are having one special skill.I think it will be a good idea to add sub skills like Slow starter(like Misbah),busy batsman(one who always take singles and doubles like Steve Smith),Economical bowler etc..These skills shall be kept hidden from the team owners and members and should be known only by the host/owner
2.Player Weakness/disadvantages
Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman
3.Player growth
Well,the f players gain extra skills by posting more..Similarly the real players around him who are playing obviously will learn something new and develops himself.So i wud like to suggest the real player growth system.This completely depends on his age.A player who is less than 25 years old learns many things and can help himself and his team,while a player who is above 30 years old can go rusty and may lose his skills..
This may give a bit more realistic touch to the sim and team owners will give some more priority to younger guns
I have some more suggestions but let this be part 1 :P
Even if u guys ignore this,i wont be disappointed
And yea one more thing.Let the sim be a bit more intelligent.I have seen many times teams batting with 10 or 11 RR but with 2 or 3 wkts remaining :P
and it will bring more realness in the sim
Sanjay, #Respect!
Parth- Level 26
-
Posts : 23020
Re: A bunch of suggestions
@parth I guess you went through none of my replies on first page :fpalm:
sV- Level 48
-
Posts : 71137
Re: A bunch of suggestions
sV wrote:@parth I guess you went through none of my replies on first page :fpalm:
i went through it but still m backing sanjay in this case
i know i may be imposible to do so in sim but still m just appreciating his thinking!
Parth- Level 26
-
Posts : 23020
Re: A bunch of suggestions
Parth wrote:sV wrote:@parth I guess you went through none of my replies on first page :fpalm:
i went through it but still m backing sanjay in this case
i know i may be imposible to do so in sim but still m just appreciating his thinking!
You went through ghanta
Where did I say it is impossible to do it ? :mother:
sV- Level 48
-
Posts : 71137
Re: A bunch of suggestions
sV wrote:Parth wrote:sV wrote:@parth I guess you went through none of my replies on first page :fpalm:
i went through it but still m backing sanjay in this case
i know i may be imposible to do so in sim but still m just appreciating his thinking!
You went through ghanta
Where did I say it is impossible to do it ? :mother:
I didnt mean it, i was just saying to imagine dat even if its imposible to do it
still i appreciate his thinking
Parth- Level 26
-
Posts : 23020
Re: A bunch of suggestions
thnxParth wrote:sV wrote:@parth I guess you went through none of my replies on first page :fpalm:
i went through it but still m backing sanjay in this case
i know i may be imposible to do so in sim but still m just appreciating his thinking!
Sanjay- Level 31
-
Posts : 34511
Re: A bunch of suggestions
Parth wrote:sV wrote:Parth wrote:sV wrote:@parth I guess you went through none of my replies on first page :fpalm:
i went through it but still m backing sanjay in this case
i know i may be imposible to do so in sim but still m just appreciating his thinking!
You went through ghanta
Where did I say it is impossible to do it ? :mother:
I didnt mean it, i was just saying to imagine dat even if its imposible to do it
still i appreciate his thinking
at times you act totally hopeless really :bitch:
sV- Level 48
-
Posts : 71137
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