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A bunch of suggestions

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Parth
Saad Rizwan
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Post by Sanjay Wed 07 Aug 2013, 7:30 pm



Guys,this is a bunch of suggestions related to CWSim
If possible,Sv should think of it Tongue out:P


1.Sub-Skills
A bunch of suggestions Steven-Smith-bats-runs-120508-G400h
Currently,every players are having one special skill.I think it will be a good idea to add sub skills like Slow starter(like Misbah),busy batsman(one who always take singles and doubles like Steve Smith),Economical bowler etc..These skills shall be kept hidden from the team owners and members and should be known only by the host/owner


2.Player Weakness/disadvantages
A bunch of suggestions 5b07ddd3-bbd0-456a-b7ad-2f06b0741d26HiRes
Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman



3.Player growth
A bunch of suggestions Bhuvneshwar-Kumar-ICC-Champions-Trophy-2013
Well,the f players gain extra skills by posting more..Similarly the real players around him who are playing obviously will learn something new and develops himself.So i wud like to suggest the real player growth system.This completely depends on his age.A player who is less than 25 years old learns many things and can help himself and his team,while a player who is above 30 years old can go rusty and may lose his skills..
This may give a bit more realistic touch to the sim and team owners will give some more priority to younger guns





I have some more suggestions but let this be part 1 Tongue out:P
Even if u guys ignore this,i wont be disappointed Tongue out
And yea one more thing.Let the sim be a bit more intelligent.I have seen many times teams batting with 10 or 11 RR but with 2 or 3 wkts remaining Tongue out:P



Last edited by Sanjay on Wed 07 Aug 2013, 7:34 pm; edited 1 time in total
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Post by sV Wed 07 Aug 2013, 7:31 pm

Let the sim be a bit more intelligent.I have seen many times teams batting with 10 or 11 RR but with 2 or 3 wkts remaining A bunch of suggestions 253468018Tongue out
 


So what is the problem with that ? :O
When a team does not have many wickets left, it does two things
either go full defensive
or go full on attack

That is what happens here too :O
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Post by Sanjay Wed 07 Aug 2013, 7:32 pm

sV wrote:
Let the sim be a bit more intelligent.I have seen many times teams batting with 10 or 11 RR but with 2 or 3 wkts remaining A bunch of suggestions 253468018Tongue out
 


So what is the problem with that ? :O
When a team does not have many wickets left, it does two things
either go full defensive
or go full on attack

That is what happens here too :O

no man Tongue out Tongue out
I mean der r SUM matches wer the batsmen keep on attacking even wen the wkts fell down Tongue out
I am nvr telling bad abt CWSim Tongue out
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Post by sV Wed 07 Aug 2013, 7:33 pm

Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman

 

It is already there in the form of pitch speed : that is slow,fast and normal

But most pitches don't use them.
The player special skill determines which player will do well on which pitch.

It is not possible to assign advantage/weakness separately to each player
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Post by Venky Wed 07 Aug 2013, 7:34 pm

Nice suggestions Smile

That Sub skill is good !
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Post by sV Wed 07 Aug 2013, 7:35 pm

Sanjay wrote:
sV wrote:
Let the sim be a bit more intelligent.I have seen many times teams batting with 10 or 11 RR but with 2 or 3 wkts remaining A bunch of suggestions 253468018Tongue out
 


So what is the problem with that ? :O
When a team does not have many wickets left, it does two things
either go full defensive
or go full on attack

That is what happens here too :O

no man Tongue out:P
I mean der r SUM matches wer the batsmen keep on attacking even wen the wkts fell down Tongue out
I am nvr telling bad abt CWSim Tongue out

 no no it is ok
You can clear your doubts

What you are saying is about the T20 Matches.
and the pitch supports batting but the batting team has lost wickets up front.

That is absolutely ok to me
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Post by sV Wed 07 Aug 2013, 7:35 pm

I have some more suggestions but let this be part 1
 


Bring on the second set.
Maybe I will find something valid and interesting in that one Smile
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Post by Sanjay Wed 07 Aug 2013, 7:35 pm

sV wrote:
Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman

 

It is already there in the form of pitch speed : that is slow,fast and normal

But most pitches don't use them.
The player special skill determines which player will do well on which pitch.

It is not possible to assign advantage/weakness separately to each player

ok ok i understud Smile
Wat abt the subskills one? Tongue out Tongue out

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Post by Saad Rizwan Wed 07 Aug 2013, 7:36 pm

Thanks SV For Explaining
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Post by sV Wed 07 Aug 2013, 7:37 pm

Sanjay wrote:
sV wrote:
Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman

 

It is already there in the form of pitch speed : that is slow,fast and normal

But most pitches don't use them.
The player special skill determines which player will do well on which pitch.

It is not possible to assign advantage/weakness separately to each player

ok ok i understud Smile
Wat abt the subskills one? Tongue out:P


 Sounds interesting
Let me thing a bit more about that one Smile
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Post by sV Wed 07 Aug 2013, 7:38 pm

Saad Rizwan wrote:Thanks SV For Explaining

 
Always an pleasure Smile

See the last match was between India and Pakistan was on Fast Track.
See the bowlers who bowled well and the special skill of the batsmen who batted well @Sanjay

Maybe that will help you understand better Smile
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Post by Sanjay Wed 07 Aug 2013, 7:38 pm

sV wrote:
Sanjay wrote:
sV wrote:
Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman

 

It is already there in the form of pitch speed : that is slow,fast and normal

But most pitches don't use them.
The player special skill determines which player will do well on which pitch.

It is not possible to assign advantage/weakness separately to each player

ok ok i understud Smile
Wat abt the subskills one? Tongue out:P


 Sounds interesting
Let me thing a bit more about that one Smile

thats great Boss Boss Boss 
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Post by Venky Wed 07 Aug 2013, 7:38 pm

I also likes that sub skill thing Smile
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Post by Sanjay Wed 07 Aug 2013, 7:42 pm

Venky wrote:I also likes that sub skill thing Smile

Thnx venky Boss 
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Post by Venky Wed 07 Aug 2013, 7:45 pm

Sanjay wrote:
Venky wrote:I also likes that sub skill thing Smile

Thnx venky Boss 

My pleasure Boss 
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Post by Parth Wed 07 Aug 2013, 8:00 pm

Sanjay wrote:

Guys,this is a bunch of suggestions related to CWSim
If possible,Sv should think of it Tongue out:P


1.Sub-Skills
A bunch of suggestions Steven-Smith-bats-runs-120508-G400h
Currently,every players are having one special skill.I think it will be a good idea to add sub skills like Slow starter(like Misbah),busy batsman(one who always take singles and doubles like Steve Smith),Economical bowler etc..These skills shall be kept hidden from the team owners and members and should be known only by the host/owner


2.Player Weakness/disadvantages
A bunch of suggestions 5b07ddd3-bbd0-456a-b7ad-2f06b0741d26HiRes
Some batsmen are weak against spin,some against quality bowling,some against bouncers.Some get nervous during a collapse or so
Some bowlers are poor in the death while others get hammered in the opening spells.Some are good at keeping RR low but are unable to get wkts..
So here the concept of adding Player weakness/disadvantage works..If this is to be added,i think the game will become a bit more tactical as the opponent shall use the appropriate weapon against the right batsman



3.Player growth
A bunch of suggestions Bhuvneshwar-Kumar-ICC-Champions-Trophy-2013
Well,the f players gain extra skills by posting more..Similarly the real players around him who are playing obviously will learn something new and develops himself.So i wud like to suggest the real player growth system.This completely depends on his age.A player who is less than 25 years old learns many things and can help himself and his team,while a player who is above 30 years old can go rusty and may lose his skills..
This may give a bit more realistic touch to the sim and team owners will give some more priority to younger guns





I have some more suggestions but let this be part 1 Tongue out:P
Even if u guys ignore this,i wont be disappointed Tongue out
And yea one more thing.Let the sim be a bit more intelligent.I have seen many times teams batting with 10 or 11 RR but with 2 or 3 wkts remaining Tongue out:P

i found these suggestions worth trying

and it will bring more realness in the sim Boss


Sanjay, #Respect! Boss Boss Boss
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Post by sV Wed 07 Aug 2013, 8:01 pm

@parth I guess you went through none of my replies on first page :fpalm:
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Post by Parth Wed 07 Aug 2013, 8:02 pm

sV wrote:@parth I guess you went through none of my replies on first page :fpalm:

 i went through it but still m backing sanjay in this case


i know i may be imposible to do so in sim but still m just appreciating his thinking! Emo
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Post by sV Wed 07 Aug 2013, 8:04 pm

Parth wrote:
sV wrote:@parth I guess you went through none of my replies on first page :fpalm:

 i went through it but still m backing sanjay in this case


i know i may be imposible to do so in sim but still m just appreciating his thinking! Emo

 
You went through ghanta
Where did I say it is impossible to do it ? :mother:
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Post by Sanjay Wed 07 Aug 2013, 8:05 pm

@Sv wat abt player growth? Det
Saw that? Tongue out
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Post by Parth Wed 07 Aug 2013, 8:06 pm

sV wrote:
Parth wrote:
sV wrote:@parth I guess you went through none of my replies on first page :fpalm:

 i went through it but still m backing sanjay in this case


i know i may be imposible to do so in sim but still m just appreciating his thinking! Emo

 
You went through ghanta
Where did I say it is impossible to do it ? :mother:

 I didnt mean it, i was just saying to imagine dat even if its imposible to do it
still i appreciate his thinking Boss
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Post by Venky Wed 07 Aug 2013, 8:06 pm

@sv

start Cw career :O
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Post by Sanjay Wed 07 Aug 2013, 8:07 pm

Parth wrote:
sV wrote:@parth I guess you went through none of my replies on first page :fpalm:

 i went through it but still m backing sanjay in this case


i know i may be imposible to do so in sim but still m just appreciating his thinking! Emo
thnx Boss Boss 
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Post by sV Wed 07 Aug 2013, 8:07 pm

Parth wrote:
sV wrote:
Parth wrote:
sV wrote:@parth I guess you went through none of my replies on first page :fpalm:

 i went through it but still m backing sanjay in this case


i know i may be imposible to do so in sim but still m just appreciating his thinking! Emo

 
You went through ghanta
Where did I say it is impossible to do it ? :mother:

 I didnt mean it, i was just saying to imagine dat even if its imposible to do it
still i appreciate his thinking Boss

at times you act totally hopeless really :bitch:
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Post by Venky Wed 07 Aug 2013, 8:08 pm

sv Emo come fast Tongue out
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