The CWSim Stadiums and pitches
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Andrin Issac
Mad max
Fardin Kibria
bchattopadhyay
Ishaq
Fahad
Deb
Deep Dey
ND
sV
Anurag
Raminder
Rishabh
Nick
Viresh
Sriram
Haseeh
MI
Vighnesh
Arjun
Sanjay
Kush
26 posters
Page 1 of 13
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The CWSim Stadiums and pitches
CWSim™
In CWSim, the available pitch conditions are :
-Dry
-Dusty
-Green
-Wet
-Damp
-Hard
-Normal
Each pitch type affects the game in its own way.
You all must be knowing which pitch types are batting friendly and which ones are bowling friendly.
It works in the same way in CWSim.
Now, there is a new feature in CWSim named Stadium Type.
The available stadium types are :
Open Ground
Normal (w/ Stands)
Normal (W/ Grass Banks)
Now these stadium types too are going to influence the games depending on the number of overs bowled and the weather conditions which I shall tell about in a while.
In CWSim, there are option of Day or Day/Night matches.
Now accordingly you get a set of weather conditions,
For Day Matches, ( 6:00 PM Match ), the available weather conditions are :
--hot/humid
--sunny
--Cloudy/cool
--rainy
Again each of these will affect the player fatigue level + pitch conditions.
For Night matches, there are no weather conditions involved.
How the weather conditions will be decided ?
The weather conditions are going to be decided based on the real weather conditions of the place where the stadium is located.
From FTP - IV, it is necessary that teams chose a stadium which exists in reality.
So the location of that stadium will be taken into consideration and accordingly, the weather conditions will be set while match simulation.
Another two features that we will see in our own cricket simulator are "End-over Engine" and "SIS"(Situation Indentification System ).
End-over Engine will make sure batsman attack in those last few overs and not just play out them.
What SIS does is that the batsman will always play according to the situation and not like in PCCS where team needed 60 of last 10 and batsman was very defensive.
In this Sim, players will play to win !
The CWSim will have an inbuilt-stats system.
Which means Deep can change his profile name now and he no more will have to pull his hairs off and do the stats work.
Every thing will be managed by the sim at a click.
Simulate the match -> if you feel its an official match, click save to stats -> It's done !
The stats system will feature each and every detail regarding the player expect his current GF's name ;)
In CWSim, the available pitch conditions are :
-Dry
-Dusty
-Green
-Wet
-Damp
-Hard
-Normal
Each pitch type affects the game in its own way.
You all must be knowing which pitch types are batting friendly and which ones are bowling friendly.
It works in the same way in CWSim.
Now, there is a new feature in CWSim named Stadium Type.
The available stadium types are :
Open Ground
Normal (w/ Stands)
Normal (W/ Grass Banks)
Now these stadium types too are going to influence the games depending on the number of overs bowled and the weather conditions which I shall tell about in a while.
In CWSim, there are option of Day or Day/Night matches.
Now accordingly you get a set of weather conditions,
For Day Matches, ( 6:00 PM Match ), the available weather conditions are :
--hot/humid
--sunny
--Cloudy/cool
--rainy
Again each of these will affect the player fatigue level + pitch conditions.
For Night matches, there are no weather conditions involved.
How the weather conditions will be decided ?
The weather conditions are going to be decided based on the real weather conditions of the place where the stadium is located.
From FTP - IV, it is necessary that teams chose a stadium which exists in reality.
So the location of that stadium will be taken into consideration and accordingly, the weather conditions will be set while match simulation.
Another two features that we will see in our own cricket simulator are "End-over Engine" and "SIS"(Situation Indentification System ).
End-over Engine will make sure batsman attack in those last few overs and not just play out them.
What SIS does is that the batsman will always play according to the situation and not like in PCCS where team needed 60 of last 10 and batsman was very defensive.
In this Sim, players will play to win !
The CWSim will have an inbuilt-stats system.
Which means Deep can change his profile name now and he no more will have to pull his hairs off and do the stats work.
Every thing will be managed by the sim at a click.
Simulate the match -> if you feel its an official match, click save to stats -> It's done !
The stats system will feature each and every detail regarding the player expect his current GF's name ;)
Last edited by Šv on Thu 01 Nov 2012, 7:55 pm; edited 1 time in total
sV- Level 48
-
Posts : 71137
Re: The CWSim Stadiums and pitches
first of all change the sub-forum name from CricSim to CWSim
Kush- Level 20
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Posts : 10440
Re: The CWSim Stadiums and pitches
Ankush wrote:first of all change the sub-forum name from CricSim to CWSim
Wow what an idea
Anurag- Level 31
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Posts : 33149
Re: The CWSim Stadiums and pitches
7?? :bitch:
Another news dat i wil miss live
Another news dat i wil miss live
Sanjay- Level 31
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Posts : 34511
Re: The CWSim Stadiums and pitches
Viresh wrote:@ankush
First increase ur posts :FU:
he has 4 skills wich is gud
Sanjay- Level 31
-
Posts : 34511
Re: The CWSim Stadiums and pitches
Pollard has 5 skills.. ( the guy who played just one match in CS )
Viresh- Level 34
-
Posts : 41308
Re: The CWSim Stadiums and pitches
i will reach 9k this year i promise :bitch:Viresh wrote:@ankush
First increase ur posts :FU:
Kush- Level 20
-
Posts : 10440
Re: The CWSim Stadiums and pitches
hw do u kno? :mother:Viresh wrote:Pollard has 5 skills.. ( the guy who played just one match in CS )
skills out?? :bitch:
Sanjay- Level 31
-
Posts : 34511
Re: The CWSim Stadiums and pitches
he is my waterboy partnerViresh wrote:Pollard has 5 skills.. ( the guy who played just one match in CS )
Kush- Level 20
-
Posts : 10440
Re: The CWSim Stadiums and pitches
Haseeh wrote:Pollard ?
Ravi?
wat did u mean??
Sanjay- Level 31
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Posts : 34511
Re: The CWSim Stadiums and pitches
Its not like that idiot.. 70 skills now now converted as 1.then how 50 would changes to 5?
Haseeh- Level 30
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Posts : 32405
Re: The CWSim Stadiums and pitches
Haseeh wrote:Its not like that idiot.. 70 skills now now converted as 1.then how 50 would changes to 5?
actually wasnt that 100 skills made 2 1?? :bitch:
Sanjay- Level 31
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Posts : 34511
Re: The CWSim Stadiums and pitches
then u mean Pollard will have " -1 " :mother:Haseeh wrote:Its not like that idiot.. 70 skills now now converted as 1.then how 50 would changes to 5?
Viresh- Level 34
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Posts : 41308
Re: The CWSim Stadiums and pitches
Whatever... I am taking about if 50 skills of real players is converted to 5 then better to all f players to sit and watch the matches..
Even Jadeja would have better skills then 40K posted f player
Even Jadeja would have better skills then 40K posted f player
Haseeh- Level 30
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Posts : 32405
Re: The CWSim Stadiums and pitches
Stop it guys :O
Dont spread rumours and talk non sense :O
Dont spread rumours and talk non sense :O
Anurag- Level 31
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Posts : 33149
Re: The CWSim Stadiums and pitches
If Dj's skill he 0 then -1 is more then enoughViresh wrote:then u mean Pollard will have " -1"
Haseeh- Level 30
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Posts : 32405
Re: The CWSim Stadiums and pitches
F0ol aka cun. 70 skils=1skils 4 fplayrz
int playrz skils r basd n their perf0mance nt posts :O
int playrz skils r basd n their perf0mance nt posts :O
Arjun- Level 28
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Posts : 27723
Re: The CWSim Stadiums and pitches
do u mean jadeja wil hav more thn 10 skills?Haseeh wrote:Whatever... I am taking about if 50 skills of real players is converted to 5 then better to all f players to sit and watch the matches..
Even Jadeja would have better skills then 40K posted f player
bcz 40k=10 skills :tbeg:
Kush- Level 20
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Posts : 10440
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